It
has always been important for people to know where their
fellow humans are looking. From business deals to courting,
people rely heavily on eye contact. We make important inferences
about people's level of interest and state of mind based
on observations of what they are doing with their eyes.
The
Eyegaze Systems collect information about what people are
doing with their eyes. And going one step further, the Eyegaze
Systems can be used to actively direct the computer to perform
tasks using those same eye motions.
CURRENT APPLICATIONS
USABILITY
ANALYSIS
Eyetracking
systems provide an approach for characterizing a computer
user's ocular "behavior" in a way that supplements
the measures of performance that can be derived from observations
of overt behavior. Gaze parameters of interest for usability
assessments that can be obtained from eyetracking systems
include:
-
The
portion of time that the user spends looking at each
region of a particular template (a named set of regions
that constitute a given context) while it is active;
-
The
latency to look at a particular region of a template
after it becomes available on the screen;
-
The
dwell time (i.e. duration of single looks) on particular
regions of a particular template;
-
The
number of fixations for a given template (i.e. the number
of times that the eyes change regions without the user
calling up a new screen);
-
Scan
patterns (i.e. which regions of a particular template
were viewed before or after other regions of that template
or other templates);
-
Longer
term changes in pupil size (e.g. during a session);
-
The
frequency/duration of blinking over a specified period
of time or when particular templates are active; and
-
The
latency to blink after a particular template becomes
active;
Thus,
the amount of time participants in a usability study spend
looking at pre-defined regions on various screens, the sequence
of their eye movements and pupil changes can be compared
with participants' subjective comments about screen design.
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ADVERTISING
AND MARKET RESEARCH
Market
researchers want to know what attracts people's attention
and whether it is good attention or annoyance. Advertisers
want to know whether people are looking at the right things
in their ads. The Eyegaze Systems provide tools to help
answer these questions, for both print ads and video mediums.
-
Longer
term changes in pupil size (e.g. during a session);
-
Retail
outlets and supermarkets need to know what shelves and
which products are catching the shoppers' attention.
-
Print
advertisers need to know what images or written words
potential customers view while flipping through a magazine,
how long they stay with an ad, and where their eyes
progress.
-
Market
researchers need to know what packaging grabs attention.
-
Web
page designers need to know what attracts a viewer's
attention and how viewers choose what page to view next,
how long they stay on a page, and what they read.
-
TV
advertisers need to know which images grab the viewers'
attention, and which are ignored.
-
Corporations
need to know whether viewers notice their logo.
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ENABLEMENT
FOR PEOPLE WITH DISABILITIES
A
key application for eyetracking systems is to enable people
with severe physical disabilities to do and experience things
they otherwise could not.
With
the Eyegaze System, people with physical disabilities can
do many things with their eyes that they would otherwise
do with their hands. Simply by looking at control keys displayed
on a computer monitor screen, the user can perform a broad
variety of functions including speech synthesis, environmental
control (controlling lights, appliances, televisions, etc.),
playing games, typing, and running
most Windows-compatible software.
Eyetracking
systems can enhance the quality of life of a disabled person,
his family and his community by broadening his communication,
entertainment, learning and productive capacities. Additionally,
eyetracking systems have been demonstrated to be invaluable
diagnostic tools in the administration of intelligence and
psychological testing of individuals who are both physically
impaired and nonverbal.
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MILITARY:
WEAPONS CONTROL AND REMOTE ROBOTICS
The
military sponsored much of the early research and development
on eyetracking systems, and one of their primary objectives
was to aid pilots in their weapons control. A pilot's hands
are typically busy flying the plane, so the task of operating
weapons systems at the same time can be quite difficult,
particularly if flying in one direction and shooting in
another. Eyetracking systems allow the pilots to observe
and select targets with their eyes while flying the plane
and firing the weapons with their hands.
The
military is also sponsoring research with LC Technologies
to integrate eyetracking into computer operations in heavy
vehicles. It is difficult for tank crews to operate computers
while traversing rough terrain. Eyetracking allows an operator
to focus on screen icons and, coupled with voice commands,
effectively operate computers under battle conditions.
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READING
DIAGNOSTICS
Diagnosing
reading disabilities has traditionally been very difficult,
primarily because the diagnostician has no means for observing
what a person is doing with his eyes as he reads. Eyetracking
systems offer a tool for quantitatively measuring and recording
what a person does with his eyes as he reads. The result
is a hard-copy graphic representation of the trace of the
person's gazepoint superimposed on the text he has read.
Potentially analogous to electrocardiograms or electroencephalograms,
there are characteristic patterns of eye motion which are
symptomatic of specific reading disabilities. And subsequent
to diagnosis, eyetracking systems may prove useful in evaluating
a person's progress through reading therapy.
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FUTURE APPLICATIONS
SIMULATORS
AND OPERATOR TRAINING
It
is potentially very useful to know what airplane pilots
or control room operators are doing with their eyes. Good
pilots, for example, develop efficient scan patterns where
they routinely look at critical instruments and out the
cockpit. Eyetracking systems monitoring student pilots'
eyes in training simulators can help instructors determine
whether the pilots are developing good scan patterns and
whether they look at the right places when they get into
certain situations such as landing or emergencies.
Similarly,
airport traffic controllers should be aware of all traffic.
Eyetracking can assure that each controller is routinely
scanning his screen and not missing any aircraft.
VIDEO
AND ARCADE GAMES
Identify
the threat, acquire the target, move the scene right or
left all with your eyes! Or place the bet, pull the handle,
or deal yourself three cards.
The
door is just opening on the potential for using eyetracking
technology in a broad range of gaming venues. With Eyegaze,
this is all possible with relatively easy integration of
the current Eyegaze technology into arcade, video and games
of chance. Players need no head gear or special equipment
to bring games into the future. Game developers need only
use their imagination to see how eyetracking technology
will add an entire new dimension to their products.
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